PHASE 01 · Shipped foundation
Foundation: simulation-first world
Scope
Persistent forest loop, guest sessions, wallet binding, DNA4 genetics, world snapshots, chronicle memory, market surfaces, and SEEDOS ledger primitives.
Engineering rationale
The priority was proving that the world can run as a deterministic economy before pushing ownership surfaces. This phase locks the principle that gameplay mutation belongs to USK/Postgres, not hot-chain execution.
Dependencies
Prisma schema stability, forest API payloads, resource state, GameEvent history, session identity resolution.
Risk gate
Schema drift and identity merge bugs are more dangerous than missing cosmetic features.